First - Thanks for your work porting Box2d to xna - it works great.
I have the following problem: I have a dungeon where the walls are static bodies.
I want to create an explosion that senses when it comes into contact with walls.
I have the explosion configured as a static sensor - but it only collides with dynamic bodies, not the static walls.
Are sensors limited to collisions against dynamic bodies?
Thanks for any feedback/advice and thanks again for porting box2d to xna.