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Promlem with RevoluteJoint

May 7, 2010 at 11:09 PM
Edited May 7, 2010 at 11:10 PM

Hi all, I have one problem with RevoluteJoint.

I try to modelling a hand;

at first I create RevoluteJoint between 2 parts of hand .

then set to my joint lowerLimit = -PI and upperLimit = PI ,

limit works fine, but in moment when i call EnableLimit(true) for my joint, 1 part of hand jumped to lowerLimit angle.


How can I set the start ANGLE for revolute joint ??


Sorry for my bad English.

May 8, 2010 at 3:54 AM
Edited May 8, 2010 at 3:54 AM

problem solved , i use referenceAngle of RevoluteJointDef to set the start ANGLE fot joint.