I'm new to Box2D (and Box2D.XNA). I've been going through the documentation found at Box2D.org since I couldn't find anything else.
Here is my question:
In my game, I already have the collisions working. Does the physics engine need its own collision detection or can it some how use what I already built?
Or even better is if I could do more detailed collision detection after the physics engine thinks it collided to ensure the object collided.
Thanks for the help / guidance.