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VerticalStack test collision issue


When pressing "," on the vertical stack test a bullet flys out but goes straight through the vertical stacks, it ends up colliding after bouncing off the wall.
This bullet should collide right away so some bug was introduced in the port to r50.
Closed Feb 9, 2010 at 5:58 AM by bfurtwangler
fixed with revision: 39481


nfurtwangler wrote Feb 8, 2010 at 4:36 AM

Verified this does not repro on C++ version up to r40 which was the last code change that had visual studio support.

I also manually applied the change in r50 and still no repro, so its definitely a bug (and makes sense, a collision is expected).

Brandon, please go through the port diff and compare to the C++ diff between revisions to see what was missed or ported incorrectly. Most likely this is bullet related or somehow tied to high velocity because once it bounces off the wall it collides just fine.

wrote Feb 9, 2010 at 5:58 AM

wrote Feb 14, 2013 at 9:22 PM

wrote May 16, 2013 at 11:05 AM