Artifact inside Body.cs

This code:   if ((_flags & BodyFlags.Active) == BodyFlags.Active) { Debug.Assert(fixture._proxyId != BroadPhase.NullProxy);   BroadPhase broadPhase = _world...

Id #13834 | Release: None | Updated: Feb 14, 2013 at 9:22 PM by Blecki | Created: Jul 31, 2010 at 8:52 PM by genbox

ShapeEditing test fails with Assert

As the title says, the test fails on the line:   Debug.Assert(fixture._proxyId != BroadPhase.NullProxy);   inside Body.cs

Id #13767 | Release: None | Updated: Feb 14, 2013 at 9:22 PM by genbox | Created: Jul 21, 2010 at 3:20 PM by genbox

Code artifact inside DynamicTree.cs

Inside DynamicTree.cs from line 100 to 109. The code is not present in Box2D rev112 and was removed as an optimization by Erin if I remember correctly.

Id #13709 | Release: None | Updated: Feb 14, 2013 at 9:22 PM by genbox | Created: Jul 10, 2010 at 5:50 PM by genbox

Disabling Contact in PreSolve causes TOI issues with dynamic bodies

If your contact listener implements the PreSolve function and uses contact.SetEnabled(false); to disable contact during that time step, the TOI solver will ignore it. I've traced the problem to Wor...

Id #13568 | Release: None | Updated: Feb 14, 2013 at 9:22 PM by deemen | Created: Jun 17, 2010 at 9:13 PM by deemen

Collision filter change doesn't create new contacts

Hi,   I discovered this bug when swapping the collision filter of some fixtures between timesteps. Contacts which are supposed to be filtered out are removed immediately, however new contacts are n...

Id #13565 | Release: None | Updated: Feb 14, 2013 at 9:22 PM by deemen | Created: Jun 17, 2010 at 4:33 PM by deemen

10% elapsed time regression on pyramid test

After the update to r55 the pyramid test is about 10% slower (56ms per frame instead of 51ms per frame).   We should look into what changed and try to optimize around it to get the numbers back dow...

Id #11724 | Release: None | Updated: Feb 14, 2013 at 9:22 PM by nfurtwangler | Created: Feb 8, 2010 at 4:09 AM by nfurtwangler

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